Midnight Bounty is a high-tension social-deduction card game inspired by the ruthless psychology of Buckshot Roulette and the paranoia of Among Us.

The job went perfectly.
The masks are still on.
Now comes the hard part: splitting the bounty.

Through secret choices, bluffing, and calculated betrayals, a masked crew trapped in a car must decide who to trust as the circle shrinks.
Every round asks the same question:

Do you split the cash… or make sure youโ€™re the last one left to claim it? ๐Ÿ’ฐ

๐ŸŽฏ Objective

Be the last character alive.
The game ends when:

  • Only one player remains OR
  • A maximum of 4 rounds is reached

๐ŸŽญ Setup

  • You are randomly assigned one of four masked characters:

    • Rabbit
    • Pig
    • Wolf
    • Raven
  • Each character occupies a different seat inside the car
  • Every player starts with:

    • 1 Bullet
    • 1 Defense
  • One random player secretly has a Loaded Chamber (+1 hidden bullet)

๐Ÿ”„ Each Round

  1. Choose a Card
    You have 30 seconds to secretly select an action
  2. Actions Lock
    All choices are locked in simultaneously
  3. Cinematic Recap
    Actions resolve through a tense, cinematic replay

๐Ÿƒ Action Cards

CardEffect
PASS Do nothing. Gain 2 cards next round instead of 1
DEFENSE Block all incoming bullets this round (one-time use)
DAMAGE Shoot a target of your choice (requires bullets)
SHOTGUN Rare (~10% chance) — hits 2 random enemies

๐Ÿง  Card System Rules

  • Each round you receive 1 random action card
  • PASS is always available
  • Passing rewards patience with extra options
  • Using any action resets you back to 1 card next round

๐Ÿ’ก Tips for Survival

  • Track who may still have bullets
  • Remember who already used their defense
  • Passing early can be stronger than acting
  • Shotgun is rare — but devastating
  • Dead players cannot act or influence the game

๐ŸŒ‘ Midnight Network (Future Multiplayer Vision)

Midnight Bounty was designed with privacy-first multiplayer in mind.

Using Midnight Network, future versions could:

  • Hide player actions using private commitments
  • Resolve rounds fairly without revealing chosen cards
  • Eliminate โ€œtellsโ€ and visual hints entirely
  • Reveal only outcomes — not intentions

This makes Midnight Bounty a natural fit for trustless social deduction gameplay.

๐Ÿ•น๏ธ Platform & Jam Info

๐Ÿ‘ค Developer

Created by Anthony Montanez

๐Ÿฆ Follow development & thoughts on X:
๐Ÿ‘‰ https://x.com/mrparanormal39


Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorMrParanormal39
GenreCard Game
Made withUnity

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